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Crew Skills Compendium 
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Post Crew Skills Compendium
http://sithwarrior.com/forums/Thread-Cr ... Compendium


Wed Dec 07, 2011 8:18 am
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Post Re: Crew Skills Compendium
Nice info. I'm too tired to look it over in detail. Do you think we need a list of what each of us are planning to take as crafting skills prior to launch? More decisions! Hooray!

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Thu Dec 08, 2011 5:03 am
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Post Re: Crew Skills Compendium
I'll be doing one of these two.. not sure yet which..
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II.a. Armormech[schematics]
Main recipes: Helm, Chest, Wrist, Glove, Belt, Leg and Feet slot armor (medium and heavy) for non-force users.
Skill-exclusive items include epic armor like the Armormech items here and here.
Materials: base metals from Scavenging, exotic metals & compounds from Underworld Trading.

II.b. Armstech[schematics]
Non-force weapons, both ranged and melee; also weapon barrels (these are upgrades rather than components).
Materials: base metals from Scavenging, other mats from Investigation.

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Thu Dec 08, 2011 7:51 am
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Post Re: Crew Skills Compendium
Ya for the sith inq im not sure but for the warrior I was going to go with treasure hunting, archeology, and the modification craft skill cause of vette. Not sure what the bonuses with the tank companion are with the sith inq didn't look on that page yet. I will probably go with the alchemy type skill. I think fuiri said he was doing that one also. :)

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Thu Dec 08, 2011 11:30 am
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Post Re: Crew Skills Compendium
I am probably going Synthweave and stuff since I will be focussing on the Sorcerer, and better armor always a good thing. My damage ability wont be coming from my lightsabre too much.
But I also intend to have multiple crafting toons, another craft I will be looking into is Cybertech.

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Thu Dec 08, 2011 12:57 pm
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Post Re: Crew Skills Compendium
I'll prob go cyber maybe, but taking slicing no matter what. Mako is going to be a busy little bee.

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Sun Dec 11, 2011 9:18 pm
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Post Re: Crew Skills Compendium
Slicing is going to be a nice money making skill. To bad it is useless for any of the crafting skills now. But it also comes in handy in many of the instances providing ways to take shortcuts.

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Sun Dec 11, 2011 10:09 pm
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Post Re: Crew Skills Compendium
To bad you couldn't bind the skill to the comp. Only being able to do the skills when they are with you...etc... So many skills so little allowed to know.

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Sun Dec 11, 2011 10:19 pm
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