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XML User Interface 
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Joined: Wed Mar 26, 2003 6:13 pm
Posts: 362
Location: Chicago, IL
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Bottom one looks great, but yeah, would take A HUGE chunk out of your UI just to look 'pretty'. I guess if you ran in 1600 x 1200 fullscreen it'd be great, but prolly can't see any other situation it'd work well in. :(


Fri Dec 05, 2003 11:00 am
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E-Thug
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nah, that last one is hella sweet


Fri Dec 05, 2003 2:36 pm
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Image

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Fri Dec 12, 2003 7:40 pm
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http://www.camelotherald.com/more/1259.shtml


TOA UI MOD CHANGES

This patch contains several updates to the TOA Configurable User Interface system. Some custom skins may not work, or may need minor adjustment to work with the new changes. As we update the system, we will provide detailed notes in these patch notes containing what has been changed.

Anytime you experience any problems with a custom skin, you should switch back to one of the pre-built skins using the Options Menu at the Character Select screen.

- The following styles have been changed in styles.xml. If you have copied this file into your custom folder, you will either need to recopy it after patching or copy the appropriate control templates to your custom styles.xml:

ButtonTemplate: combo_label
MenuTemplate: generic_menu
ComboBoxTemplate: generic_combobox

- The Help Window, Emblem Picker, Spells window, and ingame Options Menus have all been converted to XML. The new XML files are:

help_window.xml
emblem_picker.xml
stats_spells_window.xml
options_window.xml

- The new LFG windows use the following new XML files:

stats_group_window.xml
lfg_window.xml
group_results_window.xml

- Fixed a crash that UI Modders were encountering when removing health bars from some windows.

- The group_level adapters will now clear to zero when not being used.

- The following option has been added to label and scalar label definitions:

TextCentered - the text for the label will be centered inside it's width

- The following option has been added to scalar label definitions:

DontDrawWhenZero - the scalar label will not draw when the bound adapter has a value of zero.

- Custom windows now remember their position, alpha, and font alpha settings.

- Custom window support has been added. Window templates for custom windows are required to have Name fields set to "customX_window" where X is 0 through 9. No entries have been added to uimain.xml for custom windows. Modders will need to add Include directives in their custom files. (TOA Only)

- The following events have been added allowing modders to toggle windows on and off:

ToggleStatsSkills
ToggleStatsInventory
ToggleStatsAttributes
ToggleStatsGroup
ToggleStatsSpells
ToggleStatsStyles
ToggleStatsIndex (minimizes the stats window)
ToggleMiniGroup
ToggleConcentration
ToggleJournal
ToggleOptions
ToggleMiniPet
ToggleGroupPicker
ToggleHelp
ToggleMiniFriends
TogglePerformanceMeter
ToggleCompassWindow
ToggleCommandWindow
ToggleClock
ToggleMasterLevel
ToggleCustom0
ToggleCustom1
ToggleCustom2
ToggleCustom3
ToggleCustom4
ToggleCustom5
ToggleCustom6
ToggleCustom7
ToggleCustom8
ToggleCustom9

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Tue Dec 16, 2003 6:05 pm
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Hey i really like that last mod Vyr where can we get it


Tue Dec 16, 2003 10:34 pm
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The guest post was made by me BTW

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Tue Dec 16, 2003 10:35 pm
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Anonymous wrote:
Hey i really like that last mod Vyr where can we get it



See :
http://members.aol.com/epicurusv976/contact.htm

This is the person that made the UI :wink:

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Wed Dec 17, 2003 12:43 pm
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Quote:
The DAoC User Interface Editor is a free, graphical editor for creating and modifying your DAoC Trials of Atlantis custom user interfaces. This is a beta release which contains new features and will require testing and bug reporting.



Download available at:
http://fire.prohosting.com/~daoced/

Please send all bug reports to: daocuieditor@hotmail.com

Screenshots of the program :

Image

Image

Image

http://fire.prohosting.com/~daoced/ss3.jpg

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Tue Jan 20, 2004 11:20 am
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Vyrzain the site listed above is gone.

<<http://fire.prohosting.com/~daoced/ >>

: )

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Tue Sep 14, 2004 9:58 pm
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Found this for you PoC fans :

http://vnboards.ign.com/Trials_of_Atlan ... 477804/?17

Quote:
Well i tested it tonight and got a map of PoC to work in-game along with the PIP it was such a beautiful thing...

http://corynnth.myftp.org/pwntpoc.jpg

There's a screenie of it... here's the code for the region.dat

; Passage of Conflict
[region244]
zone_count=1
zone0_number=244
zone0_top=0
zone0_left=0
zone0_desc=The Passage of Conflict is rife with peril and only the strong may survive! It is said that there are entrances to the other realms through this dungeon and that it also leads to something much deeper and darker, the Summoner's Hall!

I added the description myself... so what if it's corny i was curious


http://www.fritty.com/daoc/skins/poc.jpg


Also,

Quote:
The DAoC User Interface Editor is a free, graphical editor for creating and modifying your Dark Age of Camelot, Trials of Atlantis custom user interfaces. See the link below for a complete list of features.

Download At: http://bradtownsend.com/daoced/

--------------------------------------------

I made two small changes to support the new map system in DAoC version 1.71 and the recently popular DDS image format. Download the beta and give it a try. Please send any bug reports to: daocuieditor@hotmail.com

Cheers,
-Random

P.S. I no longer have an active account. To create this version I used the patcher to get the latest UI files and then made an educated guess on how I thought the client would work. So, just
in case there are some seemingly obvious bugs, keep this in mind

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Mon Sep 20, 2004 7:40 am
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http://www.camelotherald.com/more/2050.shtml

Quote:
We've made some changes that y'all using custom UIs will want to know about. These will be on live servers next week, so you'll definitely want to adjust your interfaces over the weekend:


Community Window And Custom UI Support Information

- The following templates were added to styles.xml to support the new window -- Custom UI authors should read over these templates, and implement them similarly.

Styles for a Tab Control:

TabsTemplate - generic_tabs
ButtonTemplate - button_tab

Styles for a Listbox Header:

HorizontalResizeImageTemplate - listbox_header

HorizontalResizeButtonTemplate - listbox_hrbutton

Styles for a Horizontal Resize Button:

HorizontalResizeImageTemplate - generic_hr_image_normal

HorizontalResizeImageTemplate - generic_hr_image_pressed

HorizontalResizeImageTemplate - generic_hr_image_normalhighlight

HorizontalResizeImageTemplate - generic_hr_image_disabled

HorizontalResizeButtonTemplate - generic_hr_button

- Addition to assets.xml

Texture - page4:

This references a new image (ui/isles/page_04.tga)that contains the listbox header icons for all skins as well as the Atlantis Skin tab images. The Shrouded Isles Skin tab images have been added to the existing ui/isles/skin1_pieces4.tga file.


Additional Implementation Notes For Custom UI Authors

- The remainder of the templates are located in the community_window.xml file before the definitions.

- The generic_textarea_sm template used in this window is frequently not defined in Custom User Interfaces. Authors may want to find-and-replace references to that template right off the bat.

- Some Custom UIs already contain a Texture named page4, so that may need renaming as well.

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Fri Jun 17, 2005 4:58 pm
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Quote:
The DAoC User Interface Editor is a free, graphical editor for creating and modifying your Dark Age of Camelot, Trials of Atlantis custom user interfaces. Click here for a complete list of features.


http://bradtownsend.com/daoced/


Quote:
Features:

Edit any Dark Age of Camelot custom user interface
As changes are made, the editor preview shows instant visual feedback.

Drag Controls
No more manually adjusting X,Y coordinates! With the DAoC UI Editor you can select controls directly from the preview and shift-drag them around a window.

Control Viewer
Full support for creating new controls, editing existing controls and removing controls from windows.

Asset Viewer
Provides a listing of UI assets and a preview. Users can add, edit, and remove assets.

Template Viewer
This view displays a filtered list of templates for a UI and displays a preview of how each template might look when applied to a control. Users can create new templates, edit existing templates, or remove templates from this view.

Visual Texture Editor
This tool allows you to visually set texture coordinates and sizes using a simple interface.

Adapter and Event Browsers
These browsers provide easy navigation when searching for adapter and event names.


FAQ :

http://bradtownsend.com/daoced/faq.html


Pics :

http://bradtownsend.com/daoced/sshots/ss1.jpg

http://bradtownsend.com/daoced/sshots/ss2.jpg

http://bradtownsend.com/daoced/sshots/ss3.jpg

Download :

http://bradtownsend.com/daoced/download.html

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Thu Jul 07, 2005 8:30 am
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daoc ed hasn't been updated for latest patch and will mess up some of your files unless you know what you're doing. FYI :)

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Thu Jul 07, 2005 8:37 pm
Profile YIM
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http://vnboards.ign.com/Trials_of_Atlan ... 0353612/p1

Quote:
Watch movie in DAoC it's possible with UI, just add ONE file and you can have this

http://img311.imageshack.us/my.php?imag ... que4tl.jpg

It was fully fonctionnal in windowed or fullscreen mode !

How to make this ??? - DAoC-TV for Dummies

To begin just download this file (direct clic)
http://www.alree.com/daoc_tv.zip
Mirror: Here (Right-clic >> save as)
http://membres.lycos.fr/alree/daoc_tv.zip

Just unzip on your ui/custom directory

Now open your file: ui/custom/assets.xml (with Notepad)
Add this before </Root_Element>


<Include>custom18_window.xml</Include>
<Texture>
<Name>Gaap_magic_window</Name>
<File>custom/magic.tga</File>
</Texture>

(if custom18_window.xml already exist, just rename it and change ID and name into the file)

Now continue with the file ui/custom/styles.xml (open with notepad)
Add this before </Root_Element>



<FullResizeImageTemplate>
<Name>magic_window</Name>
<TopHeight>8</TopHeight>
<MiddleHeight>20</MiddleHeight>
<BottomHeight>8</BottomHeight>
<LeftWidth>8</LeftWidth>
<MiddleWidth>20</MiddleWidth>
<RightWidth>8</RightWidth>
<Texture>
<TextureName>gaap_magic_window</TextureName>
<TopLeft>
<X>64</X>
<Y>0</Y>
</TopLeft>
<TopMiddle>
<X>73</X>
<Y>0</Y>
</TopMiddle>
<TopRight>
<X>94</X>
<Y>0</Y>
</TopRight>
<MiddleLeft>
<X>64</X>
<Y>9</Y>
</MiddleLeft>
<MiddleMiddle>
<X>73</X>
<Y>9</Y>
</MiddleMiddle>
<MiddleRight>
<X>94</X>
<Y>9</Y>
</MiddleRight>
<BottomLeft>
<X>64</X>
<Y>30</Y>
</BottomLeft>
<BottomMiddle>
<X>73</X>
<Y>30</Y>
</BottomMiddle>
<BottomRight>
<X>94</X>
<Y>30</Y>
</BottomRight>
</Texture>
</FullResizeImageTemplate>


Finally open the file ui/custom/stats_combat_window.xml (always with notepad)
and add this before </WindowTemplate>


<ButtonDef>
<ControlId></ControlId>
<Position>
<X>5</X>
<Y>395</Y>
</Position>
<Alignment>
<TopLeft>true</TopLeft>
</Alignment>
<TemplateName>button_large</TemplateName>
<Label>TV</Label>
<onClickEvent>ToggleCustom18</onClickEvent>
</ButtonDef>


Ok now launch DAoC with your great UI
- open your video-player with alt-tab
- open your magic-window with the TV button on your combat-window
- place the magic-window in the same place as video player and ....

http://img91.imageshack.us/my.php?image=tvdaoc1an.jpg


If you play in fullscreen mode, you must put the same resolution for windows desktop and DAoC, and turn your color mode to 32bits (for windows AND DAoC)

Fully fonctionnal with:
Windows Media Player
Real player
Winamp
all net-TV
and many DVD-playero

Now you can craft and watch movie in the same time

My original thread on French DAOC-board
http://forums.jeuxonline.info/showthread.php?t=563286

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Fri Aug 12, 2005 1:43 pm
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Nice TV thing. I got it to work but im rather disappointed in it. It was Way to laggy and skippy to be watchable. And i take pride in my movies and equipement. If you like to try it go ahead. Let me know how movies played for you, but im now going to take the time to un eddit my xml files.

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Fri Aug 12, 2005 2:33 pm
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XML AND INTERFACE CHANGES AND ADDITIONS



New Files


- daoc_subclass_window.xml : This window is used for viewing and training subclassing abilities from base class trainers.

- mount_window.xml : This window is used for displaying and modifying player mounts and saddlebag inventory.

- atlantis_03.tga : This image now uses the "title" (title_24.tga) font for "Quest Journal" and "Master" text embedded in the image.


Assets.xml Additions (Sub-class Window)

- Texture small_arrows and the smallarrows.dds file

- Texture selected_icon and the selected_icon.tga file


Styles.xml Additions (Mount Window)

Please note that, although the mount window is in XML, the use of dockable icons and sockets is not supported in custom interface at this time.

- icon_socket_large : ImageAreaTemplate

- icon_socket_large_active : ImageAreaTemplate

- icon_socket_small : ImageAreaTemplate

- icon_socket_small_active : ImageAreaTemplate

- paperdoll_back : HorizontalResizeImageTemplate

- bag_bg : VerticalResizeImageTemplate

- button_bag : ButtonTemplate


New Adapters

- mount_name : Text Adapter : This is the active player mount's name

- mount_saddlebag_slot_1 : Text Adapter : This is the active saddlebag's inventory slot 1 text

- mount_saddlebag_slot_2 : Text Adapter : This is the active saddlebag's inventory slot 2 text

- mount_saddlebag_slot_3 : Text Adapter : This is the active saddlebag's inventory slot 3 text

- mount_saddlebag_slot_4 : Text Adapter : This is the active saddlebag's inventory slot 4 text

- mount_encumbrance : Scalar Adapter : This returns the mount's encumbrance from 0 to 200

- summary_champ_exp_coarse : Scalar Adapter : This returns a value from 0.0 to 10.0, indicating the amount of experience until the next Champion Level. 10 is equivalent to one Champion level. This is used in the standard interface to show the "experience bubbles."

- summary_champ_exp_fine : Scalar Adapter : This returns a value from 0.0 to 100.0. When this reaches 100, it increments summary_champ_exp_coarse by 1 and resets to 0. This is used in the standard interface to show the "experience bar."

- summary_champ_level : Scalar Adapter : This returns actual champion level.

- summary_champ_exp_total : Scalar Adapter : This returns a concatenated value of summary_champ_level + summary_champ_exp_coarse + summary_champ_exp_fine.

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Tue Oct 18, 2005 12:57 pm
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